We launched our Life of Pixel Kickstarter campaign nearly two weeks ago and so far we have struggled to even reach 10% of our £10,000 goal. So what is going wrong; what are we not doing or is Pixel simply not appealing? Ok, so let me give you a bit of background. Super Icon is [...]
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Pixel on Steam Greenlight
Life of Pixel is now on Steam Greenlight – please Vote to show your support Visit the project here: http://steamcommunity.com/sharedfiles/filedetails/?id=145066316&searchtext
Life of Pixel Press Site
We have today launched a Life of Pixel dedicated Press Site. Lots of Pixel screen-shots, videos, logos and info can now be found at: www.lifeofpixel.co.uk
Life of Pixel Kickstarter
News Release 7th May 2013 – For Immediate Release Super Icon Limited Jump, Jump, Jump for Joy! Husband and wife team Richard and Claire Hill-Whittall at Super Icon Limited have today launched their first Kickstarter campaign; Life of Pixel. Super Icon is a London based independent games development studio comprising of a core team of [...]
Announcing MegaBlast
To Victory! The future of the world and your place on the high score table is in your hands. You must Blast, Blast and Blast again, rise through the Ranks and become Fleet Admiral! Coming soon to your World is MegaBlast! Hot on the heels of the success of Life of Pixel, Super Icon’s latest [...]
Life of Pixel – Overview of Version 1.1
This is the first time we have had the opportunity to do a big update to one of our games, and it has been really enjoyable putting it together and revisiting the game to fix a few issues that were present in the initial release. I wanted to take the time to explain the various [...]
Life of Pixel Maps
Life of Pixel is tough. We make no apologies for that – but in the interest of making things a little easier we shall start to release map packs showing the full level layouts. So without further ado – we’ll start with the Speccy:
Our PS Vita Development Experience
Welcome to my latest post about our PS Vita development and self-publishing experience. We have now reached a crossroads whereby we have developed our two titles, Pub Games and VTrax to a point, which is somewhere around Alpha. We are out of money now though, so the future is uncertain. Currently both titles are ‘on-hold’, [...]
Developing for PlayStation® Mobile
For the past 4 months we have been developing two titles for PlayStation® Mobile – ‘Life of Pixel’ and ‘MegaBlast’. Life of Pixel Platform puzzle goodness set within a world of classic game machines; Atari 2600, ZX81, ZX Spectrum, C64, CPC, BBC, NES. Each ‘World’ is set within one of those classic machines, and all [...]